Friday, April 9, 2010

HW 15

Interest Curves:

1) The game will start out on the simpler side and increase in difficulty. Puzzles will follow the same track, starting out for more of a novice but as you progress they become harder and harder. The enemies in the game although remain the same.

2) I think that the environment and graphics will first capture the player along with the fact that it is a FPS which is always fun.

3) Well maybe not in the overall scheme of video game playing history but it should be a surprise for the player to walk up walls with gravity boots.

4) The game appeals to base instincts such as survival and curiosity. Higher instincts would be deductive reasoning when involved in solving puzzles.

5) A large over world and lively enemies such as Bulls and Dogs.

6) The meaning of beauty in our game may not be at first the popular opinion. We are going for a post apocalyptic look, more like “beautifully destroyed.”

7) Players can relate to the need for survival in our game when looking for ship pieces.

8) Yes players get to do things in our game that I’m sure they would like to do in real life! We are going to have gravity boots that allow players to walk up walks and on ceilings. Also we are going to have a gravity gun, which allows you to lift objects and manipulate them in 3D space. There are going to be post apocalyptic animals too, dogs and bulls which will have a half robotic look to them. You will have to evade/ attack them, who wouldn’t want to spar with these creatures. Most importantly you will b on another planet which in itself is pretty cool.

9) I think once you start to utilize the gravity gun you will get hooked because it is a lot of fun to toss things around. Also the players will have a great time interacting with the creatures. Dodging and shooting them.

Stories

1) The main character is crash landed on a strange planet that has been deserted of Human kind. The main character must collect his broken ship pieces as well as figure out what has happened in the chaos that has been left behind.

2) The games obstacles increase in difficulty by solving progressing puzzles as well as evading/ defeating enemies.

3) The game world is simpler than the real world in one instance by which you can walk up walls! Gravity is not much of an issue.

4) Transcendent powers include walking up walls, and a robotic Arm/glove that manipulates objects.

5) The weirdest things in the story are the rabid animals left behind.

6) Another weird thing includes a planet vacant of human beings. We need to add more “weird” things

7) I feel the game needs a story because of the setting it is in. Who wouldn’t be curious about playing a FPS on a lost planet with no human beings. I would question why there are only half robotic half real dogs and bulls roaming around. A good story always makes a game more interesting and give you reasons to progress. We want put player to feel they need a reason to explore and wonder why they are collecting ship pieces, and more importantly, why are they here?

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